Wizards' Magic: Difference between revisions
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The most general form of wizard's magic is encountered in form of illusions, fireballs and occasional calling of ghastly things from the [[Dungeon Dimensions]]. Wizards can store magic in their wizard's [[staff]], which is about 6 feet long and has a knob at the end (hua, hua, hua, hmm...). | The most general form of wizard's magic is encountered in form of illusions, fireballs and occasional calling of ghastly things from the [[Dungeon Dimensions]]. Wizards can store magic in their wizard's [[staff]], which is about 6 feet long and has a knob at the end (hua, hua, hua, hmm...). | ||
==Wizardly Interactions== | ==Wizardly Interactions== |
Revision as of 08:06, 1 January 2014
About wizard's magic
Wizard's magic is one way to practise magic on Discworld. It is practised scientifically and is therefore almost the opposite of Witches' magic. Wizards study magic for many years at a university (e.g. Unseen University or Bugarup University). They learn magic the hard way. Reading an uncountable number of books, passing hard tests, getting one (or several) of the many degrees available and practicing all day long makes a great wizard. Oh yes, and growing a beard and wearing a pointed hat also helps.
For wizards magic is science. All magic follows certain rules and if one knows the rules then one can master magic. On example is the conservation of energy (referred to as conservation of reality). Simply speaking, things have to level out at the end. If something goes up, something else has to go down. An example of this was seen in The Light Fantastic where a wizard propels himself up the the Tower of Art by causing a stone to drop from the tower's roof. It is not too hard to turn a cat into a dog, because this is simply turning one existing thing into another one. But to create things out of nothing is totally different thing and almost impossible to do for a wizard. Wizards don't seem to have figured out that they could transform air into stuff yet either.
Wizards like to use instruments specially made for the purposes of practicing magic. The wizard's staff is a familiar and intuitive example; it stores magic that wizard can use all at once. For seeing the world or even all possible times and spaces of the multiverse, the wizards have used the crystal ball and have now advanced to the omniscope which is, sadly, very expensive monetarily to produce and very expensive magically to operate. The thaumometer is an instrument to measure the amount of magic in the vicinity. They also always have a stuffed alligator, the existence of which has always been a bit of a mystery, as no-one, especially the wizards themselves, know why this seemingly random piece of occult junk always turns up in a wizard's study.
The more interested wizards (usually the younger ones) try to analyse and understand magic itself. In the High Energy Magic Building at Unseen University students together with Ponder Stibbons try to split the Thaum, the smallest magic particle known so far. Wizards just love to tamper with reality and to babble about different possible dimensions. One of the newer projects is the creation of Hex, a magical supercomputer.
The most general form of wizard's magic is encountered in form of illusions, fireballs and occasional calling of ghastly things from the Dungeon Dimensions. Wizards can store magic in their wizard's staff, which is about 6 feet long and has a knob at the end (hua, hua, hua, hmm...).
Wizardly Interactions
Wizards have a great disrespect for witches, because they perform magic without really knowing the science. They also think that priests and gods in general should not be taken too seriously.
In the old days wizards frequently killed each other to move up the career ladder (known in arcane circles as "Dead Man's Pointy Shoes"). At least for the wizards at Unseen University this has come to a complete stop with the new Archchancellor Mustrum Ridcully, because he likes to sneak up on people while holding a crossbow and shouting "buh", and is quite frankly deemed to be unkillable by wizardly standards. Today, wizards spend their time eating great meals at least five times a day and sleeping in between (see Reaper Man).
Sourcerers are extremely powerful wizards who can create and channel magic at will. There is almost no barrier to their power.
How to Identify a Wizard
Unlike the witches, wizards had never been discriminated against, only feared in the bad old days when there were no civic arrangements and wizards warred amongst themselves and killed whichever non-magical civilians who got in their way. Nowadays, wizards tell themselves not to attack civilians (because that would be an unsporting act); wizards don't use magic to fight amongst themselves, so there is no stray magic hitting innocent bystanders; and wizards in Ankh-Morpork even pay a voluntary contribution to the city, coincidentally equal in amount to the city tax. Nowadays, wizards are respected or looked at with slight suspicion and bewilderment, but not fear. The more famous faculty members of Unseen University are city dignitaries. The UU Archchancellor attends meetings with the Patrician just as the guild leaders and important priests do. So, wizards find it very advantageous to advertise the fact that they are wizards. Wizards like to wear pointy hats, boots with curled points, and velvet robes with a lot of mystic sigil embroidery, sequins, and ankhstone (like rhinestone but from the river Ankh, which is presumably much easier to mine). Most wizards like huge meals and become quite round-shaped by middle-age. A beard is often expected of wizards, and the lack thereof is one of the stumbling blocks for Ponder Stibbons, the youngest top faculty in Unseen University.
To summarize: When you see what appears to be a small hill with velvet pointy hat and velvet robe with too many shiny bits, you are encountering a wizard.
Orders and Levels of Wizardry
Wizards are organized into 8 "orders", and all high-level wizards belong to one of these orders. Each order has 1 8th-level wizard (the head of the order), 8 7th-level wizards, and 64 6th-level wizards.
We do not know:
- If the geometric progression above continues below level 6 (it probably doesn't continue to level 1, since this would mean each order has 2,097,152 wizards for a total of 16,777,216 1st-level wizards, a bit high given the total population of the Disc)
- If all lower-level wizards belong to an order (for example, Rincewind, a level 0 (or, arguably, level -1) wizard, does not appear to belong to an order). The parallel might be the fraternity system at American universities: not all students are frat members, and, especially in the case of the socially prestigious or desirably "cool" frats, membership is by invitation only - the onus is on the potential new member to demonstrate what they could bring to the frat. This also reflects the organisational principle of secret societies in general: you do not contact them. They will approach you.
- How broadly the levels/orders system is used outside of the Sto Plains. For example, "wizards" in Klatch call themselves "enchanters", and Greicha the First the late head of Wyrmberg refers to himself as a wizard of the 15th "rank" (not level).
Orders, like their leaders and Archchancellors, rise and disappear over the years, sometimes in a natural flow, sometimes suddenly and violently. Despite their "Ancient" and "Venerable" names, most are quite recent institutions. The exception is Mrs. Widgery's Lodgers, which dates from the foundation of the University when internal dormitory space was limited (these days the magic that has accumulated over the years has made the University's internal space as complicated as an Escher drawing).
The current eight orders (mostly from The Light Fantastic):
Order Name | Head(s) of Order | Known Members & Comments |
---|---|---|
Ancient and Truly Original Brothers of the Silver Star a.k.a. Order of the Silver Star | Skrelt Changebasket (founder), Archchancellor Galder Weatherwax, Ymper Trymon, Archchancellor Cutangle, Skarmer Billias | Vice Chancellor Treatle was a member during the events of Equal Rites. Cutangle is referred to as 'Archmage of the Silver Star' which could be the title for the head of this order. |
Sages of the Unknown Shadow | Hector Tugelbend, Gravie Derment | |
Ancient and Truly Original Sages of the Unbroken Circle a.k.a. Illuminated Mages of the Unbroken Circle | Greyhald Spold, Rhunlet Vard | the unbroken circle is apparently quite important: there are two orders named after it (either that or the members of the Unbroken Circle refer to themselves in two different ways?) |
Brothers of the Order of Midnight | Lumuel Panter | |
Venerable Council of Seers | Ganmack Treehallet | Spelter was a member of the order |
Brotherhood of the Hoodwink a.k.a. the Hoodwinkers | Jiglad Wert, Marmaric Carding | |
Mrs Widgery's Lodgers | Ransak Boggett | the oldest of the current orders dating back to the founding of the university when living space was at a premium |
The Last Order a.k.a. the Other Order | Eliaz Churn |
It could be added here that the massive magical war that took place in Sourcery seriously depleted the ranks of Wizardry and the original Eight Orders. Afterward, in the hangover that followed the passing of the Sourcerer, and an awareness that it might not be wise for Wizards to shout about it too much - not to mention the accession of Mustrum Ridcully as Archchancellor - the Eight Orders seem to have declined in relative importance and influence - we hear less about the individual Orders and more about the collegiate integrity of the University as a whole. Perhaps their importance as hotbeds of plotting and mutual hatred made sense in the old, more fluid, University politics, but today, with one relatively unkillable Archchancellor, are something of an anachronism.
Sub-wizards
Equal Rites tells us that people who can't make it as wizards may end up as (in descending order):
There are also dismissive references to enchantresses (witches with a nice set of legs) and warlocks (male witches).
Books
Wizards appear in various supporting or leading roles in the following books in several capacities:
- as people who try to take advantage of Rincewind.
- as people who investigate anomalies in reality.
- as people who advance hypotheses about the space-time continuum.
- as tinkerers of reality.
- The Colour of Magic
- The Light Fantastic
- Equal Rites
- Sourcery
- Eric
- Moving Pictures
- Reaper Man
- Lords and Ladies
- Soul Music
- Interesting Times
- Hogfather
- The Last Continent
- The Last Hero
- Unseen Academicals
- The Science of Discworld
- The Science of Discworld II: the Globe
- The Science of Discworld III: Darwin's Watch
- The Science of Discworld IV: Judgement Day
- A Collegiate Casting-Out of Devilish Devices