Traitors Gate: Difference between revisions

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(adding an all-important verb. I think the issue of Purdeigh-style map-reading is resolved...)
(Expanding with information from the Atlas)
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Traitors Gate 1s the exit where [[Dimwell Street]] meets the city walls. According to the map contained in {{CAM}}, this is the exit point for those wishing to get to [[Jowser's Cove]] and that point in the [[Central Continent]], opposite [[Al-Kinte]] in [[Klatch]],  which is as far Turnwise as it is possible to get without getting your feet wet. [[Holy Wood]] is apparently in this region somewhere.  
Traitors Gate is the exit where [[Dimwell Street]] meets the city walls. According to the map contained in {{CAM}}, this is the exit point for those wishing to get to [[Jowser's Cove]] and that point in the [[Central Continent]], opposite [[Al-Kinte]] in [[Klatch]],  which is as far Turnwise as it is possible to get without getting your feet wet. [[Holy Wood]] is apparently in this region somewhere. The expanded map in {{CDA}} confirms this.  


[[Category: Streets of Ankh-Morpork]]
[[Category: Streets of Ankh-Morpork]]
[[Category: Gates of Ankh-Morpork]]
[[Category: Gates of Ankh-Morpork]]

Revision as of 21:47, 1 August 2016

Traitors Gate is the exit where Dimwell Street meets the city walls. According to the map contained in The Compleat Ankh-Morpork, this is the exit point for those wishing to get to Jowser's Cove and that point in the Central Continent, opposite Al-Kinte in Klatch, which is as far Turnwise as it is possible to get without getting your feet wet. Holy Wood is apparently in this region somewhere. The expanded map in The Compleat Discworld Atlas confirms this.