Gamblers' Guild: Difference between revisions
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The panels on the gamblers' coat of arms (a sabre, an octagon, a turtle, a crowned A, a sceptre, a chalice, a coin and an elephant) represent the eight suits of the classic [[Ankh-Morpork]] pack of cards. | The panels on the gamblers' coat of arms (a sabre, an octagon, a turtle, a crowned A, a sceptre, a chalice, a coin and an elephant) represent the eight suits of the classic [[Ankh-Morpork]] pack of cards. | ||
Presidents are chosen (how else?) by the draw of a card. | Presidents are regularly chosen (how else?) by the draw of a card. One named president was [[Scrote Jones]]. In ''Feet of Clay'', the guild is represented in the [[Rats Chamber]] by [[Doc Pseudopolis]] (named on the basis that one should never play cards against a man named after a city). | ||
The Guild's chief function is to regulate the use of marked cards, shaved dice, and other tried-and-true means of tilting the odds in a gambler's favor. Not ''banning'' them, mind, but ensuring that these cheating methods meet with Guild standards: if two Guild members play against one another, their respective tricks should cancel each other out, and victory defaults to the luckiest and most skilled. Non-Guild players are unfair game. | The Guild's chief function is to regulate the use of marked cards, shaved dice, and other tried-and-true means of tilting the odds in a gambler's favor. Not ''banning'' them, mind, but ensuring that these cheating methods meet with Guild standards: if two Guild members play against one another, their respective tricks should cancel each other out, and victory defaults to the luckiest and most skilled. Non-Guild players are unfair game. | ||
Gamblers revere but ''never'' call on [[The Lady]], as it is well-known that | Gamblers revere but ''never'' call on [[The Lady]], as it is well-known that she deserts those who ask for it, but often unexpectedly aids those who don't look for it. A sub-sect of gamblers who ''really'' didn't get it set up a religious cult worshiping The Lady. They were all broke and/or dead within weeks. | ||
==Named Gamblers:== | |||
* [[Scrote Jones]] | |||
* [[Doc Pseudopolis]] | |||
* [[Mister Frank]] | |||
Coat of Arms by [[User:Knmatt|Matt Smith]] | Coat of Arms by [[User:Knmatt|Matt Smith]] | ||
[[Category:Guilds]] | [[Category:Guilds]] | ||
[[de:Spielergilde]] | [[de:Spielergilde]] |
Latest revision as of 01:59, 31 March 2025

Motto: EXCRETUS EX FORTUNA (Shit out of luck)
The Gamblers' Guild House is built on the Street of Alchemists, opposite the Guild House of the Alchemists. Given that the Alchemists blow their building up periodically, visitors to the Gamblers sometimes ask why they choose to remain sited here when there is such a high chance of being blown up. They are politely asked if they read the sign on the way in.
The panels on the gamblers' coat of arms (a sabre, an octagon, a turtle, a crowned A, a sceptre, a chalice, a coin and an elephant) represent the eight suits of the classic Ankh-Morpork pack of cards.
Presidents are regularly chosen (how else?) by the draw of a card. One named president was Scrote Jones. In Feet of Clay, the guild is represented in the Rats Chamber by Doc Pseudopolis (named on the basis that one should never play cards against a man named after a city).
The Guild's chief function is to regulate the use of marked cards, shaved dice, and other tried-and-true means of tilting the odds in a gambler's favor. Not banning them, mind, but ensuring that these cheating methods meet with Guild standards: if two Guild members play against one another, their respective tricks should cancel each other out, and victory defaults to the luckiest and most skilled. Non-Guild players are unfair game.
Gamblers revere but never call on The Lady, as it is well-known that she deserts those who ask for it, but often unexpectedly aids those who don't look for it. A sub-sect of gamblers who really didn't get it set up a religious cult worshiping The Lady. They were all broke and/or dead within weeks.
Named Gamblers:
Coat of Arms by Matt Smith